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Tag Archives: Gaming
Games in the Cloud
The growth of massively multiplayer online games is continuing to attract attention. Analysts have suggested that operators need to develop a strategy for securing the delivery of cloud-based gaming services, as part of their transformation from service providers to “experience … Continue reading
Posted in Blog
Tagged #policycontrol, bandwidth demand, Broadband data consumption, Gaming, M2M devices, MNOs, QoE, QoS
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How to Deliver Outstanding Customer Service Support
Challenge Customer support relies on accurate information yet most network operators have only a very incomplete picture of customer problems. Current network monitoring solutions cannot routinely access client devices or monitor the performance of individual applications in the subscriber domain. … Continue reading
Posted in Blog
Tagged Customer Service Support, Gaming, GoS 360, Network Monitoring, QoE, QoS
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Video Gaming Growth: The Online Challenge
The gaming market continues to enjoy strong growth with surging demand expected until at least 2015, according to recent research. Online gaming is forecast to make a significant – and growing – contribution to the total. In fact, it’s predicted … Continue reading
Posted in Blog
Tagged bandwidth demand, connected home, Gaming, QoS, Real time visibility, Upstream data
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Online Gaming Growth: The Uplink Challenge
While virtually all segments of mobile data traffic are forecast to grow at a phenomenal rate, online gaming is predicted to have one of the highest growth rates. According to Cisco’s VNI, online gaming will achieve 35% CAGR in fixed … Continue reading
#Cloud Gaming hits the UK: Minimum Bitrate required
Leading telco BT has announced the launch of a new, cloud-based gaming service for its customers. The service will attract a subscription charge and offer on-demand gaming, multi-player scenarios, rich chat, and so on. Although the introductory offer is free, … Continue reading